6/10/2023 0 Comments Panzer corps 2 trainer![]() ![]() If it didn't, people would be complaining that the AI is too easy to beat (the AI isn't able to think as far ahead as a human, particularly with regards to unit production, and so needs to be compensated - I've tested mods where the AI doesn't get free units and it always results in their quick defeat).ĪFAIK it doesn't get any specific combat bonuses, however I have observed that the AI tends to be very careful about letting its units out of high-supply. ![]() I would expect all those extra tanks and planes you are seeing are spawned in by event. The AI does get given extra units, if you look through the game scripts you can find exactly what units it gets and when (some are tied to difficulty level). Is there any information I should be aware of but failed to see ? I also tend to believe the the dice are loaded on the AI side on air combat. Yet, I now see lots of units, including expensive ones such as tanks and aircrafts (and not a few of them), and I know I would not be able to build all of these were I playing the Russian side indeed, it looks like the Russian is producing at least twice as I do (from what I see on the map).Īll of this lets me believe that there are cheats of sorts (either increased production, or events that pop up lots of units or whatever) on the Russian front. I know this to be at least half (if not more considering the reduced amount of resources) of the Russian income even more since Russia did do occasional air strikes or land attacks, reducing its available income after reinforcing weak units. As the German, I have been consistently destroying at least two units per turn in 42 (much more in 41), plus additional damage on non destroyed ones. Having played the allied side, I have a good idea of the Russian production, and I know that in front of this attack, I would be struggling to keep even a thin front line. I of course destroyed a sizeable part of the Russian army. I have launched a "'perfect" Barbarossa in april 1941, with the full German army, barely scratched by the campaign of France (and supplemented by mostly land builds). It doesn't look like the AI suffers from so bad odds. It is for exemple not uncommon to see an interceptor that acts twice fall from a full 10 to 6 or even 5. overpowering a critical hex), air strikes are a sure way to defeat : I have always observed that they cost more than what they destroy, I would even say by a factor of 2 to 1. They are incredibly powerful compared to the kind of damage I do on my side as a matter of fact, even with fully upgraded aircraft (ground attack 2 or 3, fighters 3 and research going on), I find that except in special situations (i.e. AI air strikes are (too often) on weak targets (HQ for example), which the AI should not that often be aware of (i.e. Second time is still running, but I'm quite puzzled by what seems more and more obvious : the AI seems to be heavily cheating, even though I believe I read it did not. It's a fun campaign, but it's hard to plan when you can't see the next mission map or check your army composition while you decide.I've now played two games, both up to 1943.įirst time I played the allied and managed to crush the axis in 1943. You're lucky to get a vague one-sentence description of the operation you'll be expected to carry out as you choose which of the next branches to go down. Little more than a splash screen separates them. The infrastructure surrounding the missions is very barebones. Once, failing to capture Paris after a few hours of painstaking strategy, I just had to get up and walk away for a while. That's good because some of the longer scenarios are a slog that took me two or three hours to complete, and on harder difficulties a few mistakes can cost you all that work pretty easily. The game's normal difficulty also has a superb undo button for mid-turn mistakes, and the scenarios are pretty friendly to being interrupted. ![]() Perhaps If I captured a rail depot, I could get reinforcements to the front more quickly. I needed to divert more than once to capture a new airfield so my planes could keep up. I often found that while one objective was an easier target, or simpler to assault, I had conflicting priorities. I found that key elements of historical strategy-like encirclement-translated brilliantly into the game. Surrounding enemies to cut them off from supply is a key tool in your arsenal, but not the only one. You want to capture fixed objectives, and you do that best by maneuver warfare. Maneuvering your troops in-mission is engaging and dynamic. ![]()
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